Description: Foreword Introduction Part the First: Before We Begin Chapter 1: What Is Steampunk? Chapter 2: Tools of the Modern Mad Scientist...and Materials, Too Chapter 3: You'll Shoot Your Eye Out! Part the Second: The Story Chapter 4: Decoder Armguard: Wherein our heroes get the message Chapter 5: Signaling Periscope: Wherein our heroes pass the message along Chapter 6: Goggles: Wherein our heroes prepare for a trip Chapter 7: Grappling Hook Launcher: Wherein our heroes get a lift Chapter 8: Airship Harness: Wherein our heroes fly by night Chapter 9: Glider Wings: Wherein our heroes get separated Chapter 10: Rivet Gun: Wherein our heroes get stranded Chapter 11: Power Armor and Magnetic Amplification Gauntlet: Wherein our heroes are reunited Chapter 12: Rocket Pack: Wherein our heroes visit their uncle Chapter 13: Epilogue: Wherein our heroes escape Part the Third: Hastily Scribbled Laboratory Notes A.
Price: 10 USD
Location: Warren, Michigan
End Time: 2025-01-19T18:22:29.000Z
Shipping Cost: 5 USD
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Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Book Title: Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make
Number of Pages: 240 Pages
Language: English
Publisher: Mcgraw-Hill Education
Item Height: 0.6 in
Publication Year: 2013
Topic: Experiments & Projects, Reference, Popular Culture, Electronics / General
Illustrator: Yes
Genre: Art, Technology & Engineering, Science, Crafts & Hobbies
Item Weight: 20.2 Oz
Author: Thomas Willeford
Item Length: 6.9 in
Item Width: 4.2 in
Format: Trade Paperback